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Little Nightmares Review | Fat And Old People Are Scary.

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So, Little Nightmares has been out for a little while now and I didn’t hear much about it personally. I did however only hear good things. People claiming the game will bring out fears you never realized you had, bringing back the fear you once felt when you were a child. So I finally got the game and jumped on in, as somebody who doesn’t scare easily I was hoping to really feel something I haven’t felt from a game since Silent Hill 2. I feeling of fear and dread that haunts me even when I stop playing the game. This review will be from somebody that doesn’t scare easily as previously stated and I will do my best to stay away from spoilers but the world thinks the fact you move from room to room could be a spoiler these days so be warned. If you want a completely and utterly spoiler free review… buy the game. Now, the game starts out much like Limbo or last years Inside (Both fantastic games you should go pick up now by the way) and has you just kind of awaken. You ar...

Firewatch Review. - All Along The Watchtower..

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  Firewatch, at first glance it's another boring walking simulator. A term that has been used countless times now, and not without good reason. Some of these games send you off into a areas where you have near to no interaction with objects or people and just have the story narrated to you. Firewatch isn't that while at the same time.. It really is that. Firewatch begins with a sad story of the protagonist (henry) dealing with his significant other gaining early stages of dementia and then dealing with the mental issues that come with the struggle of living with someone in that condition. The game then throws you into its colourful, stylized world made up of lush forest vistas contrast with barren desert panoramas. Henry makes his way up to his watch tower to find a walkie talkie that has only one person on the other end. Dahlia, dahlia is someone who is up on a hill watching over the watchers. She is the main line of contact for the firewatchers to the outside world. As ...

"London calling to the faraway frowns" - Assassins Creed: Syndicate PC Review.

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So, after the controversial, technical mess that was Assassin's creed unity on every platform. Has Syndicate wrote Unity’s wrongs? Yes! The problems you found with unity are gone. But, does the game fix the bad changes to the Assassin's Creed formula within the last few years? No. And here’s a review and why I think that that’s OK. So first of all, let's start with the setting. It's London in 1868. Right in the heart of a industrial revolution and the game really feels like it. The gritty, damp back alleys serve as a breeding ground for the gangs festering the city. The main roads are large and filled with carriages owned by the upper class that runs the city. And the Thames brimming with dirty polluted water and steam powered boats full of cargo from overseas. The amount of detail put into making this game feel like a industrial era of London is astonishing. Everything from the beautiful detail in the buildings to the sound effects keep y...